Title: Round Up 5: Super Delta Force
Manufacturer: Tatsumi (distributed in the U.S. by Data East)
Year: 1989
Hardware:
1-screen version
Main Processors: NEC V30 (16-bit, 10 MHz); MC68000 (16-bit, 10 MHz); Z80 (8-bit, 4 MHz)
Sound Hardware: YM2151 (4 MHz); MSM6295 (18.939 kHz)
3-screen version
Main Processors: Unknown (Possibly same as the 1-screen version but with more CPU's?)
Sound Hardware: Unknown (Most likely the same as the 1-screen version)
----------------------------------------------------------------------------
Description
This is a
chase-view driving game that is very similar to Chase HQ in that the player assumes the role of a
cop who drives in a
yellow Ferrari & has to chase and capture gangs of criminals.
The player has to smash into a group of bikers that protect the
main criminal of each level and eventually arrest the crime boss
after destroying his or her vehicle. Also taken from Chase HQ
is the feature that once the player gets close enough to the gang
& sights them, the game time is extended, like when a
checkpoint is reached in racing games. Specific to this game are
simultaneous incidents that happen in 2 cities during some
stages where the player has to choose which route he will take at
a junction. There are also unlimited speed boosts, and 5
stages in total. Game time is lost whenever the player crashes
into a civilian car. As with most of their other driving games,
Tatsumi sold this game in a single screen upright cabinet & a
3-screen sit-down cabinet. This game is best described as a
cross between Chase HQ & Turbo Out Run.
----------------------------------------------------------------------------
Emulation Status
Emulator: MAME
Playable: Yes
Sound: Yes
Note: There are graphics bugs that have to be fixed. These affect the tunnels and other parts of the game.
----------------------------------------------------------------------------
Screenshots
Screenshots of the 1-screen version from the MAME emulator







Screenshots of the 3-screen version from the game flyer

