Title: Riding Hero

Manufacturer: SNK

Year: 1990

Hardware:

NEO-GEO System

Main Processor: MC68000 (16-bit, 12 MHz)

Sound Hardware: Z80 (8-bit, 6 MHz); YM2610

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Description

Chase-view motorcycle racing running on the poor NeoGeo hardware, this 1990 title shows exactly how obsolete the hardware was, it can't even compete with 1985 systems, yet alone with other games from the same year, like WGP.

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Emulation Status

Emulator: MAME

Playable: Yes

Sound: Yes

Preliminary emulation on both MAME and NeoRageX emulators

MAME: Minor graphic glitches and game suffers from a major slowdown, this slowdown is possibly due to non-optimized code.

NeoRageX: Major graphic problems, the road layer graphics are missing, due to incomplete emulation of the graphics chips.

 

Benchmark system: Intel Celeron - 433 MHz; S3 GX2 4 Mb AGP Videocard; Soundblaster 16; Win98; MAME v0.36b14

Benchmark results: 32/60 fps with triple buffer on, vsync off, no frameskip; full screen interlaced mode

Estimated hardware erquirements: Intel Celeron running at 812 MHz or equivalent

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Screenshots

Screenshots from MAME emulator

ridingr-01.png (27026 bytes) ridingr-06.png (13305 bytes)

ridingr-04.png (11535 bytes) ridingr-05.png (10934 bytes)

ridingr-02.png (13422 bytes) ridingr-03.png (10657 bytes)

Screenshots from NeoRageX emulator
(You can see the road missing in the NeoRageX emulation)

ridingrn-01.jpg (18103 bytes) ridingrn-02.jpg (14766 bytes)


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