Title: Astro Chase

Manufacturer: Exidy (developed by First Star Software)

Year: 1982

Hardware:

Max-a-Flex System

Main Processors: M6502 (8-bit, 1.78979 MHz); M68705 (MCU, 3.579545 MHz)

Sound Hardware: Pokey (1.78979 MHz); DAC

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Description

This is a dual axis scrolling space shoot 'em up where the player has to protect Earth from Mega Mines. The mines slowly move
toward Earth and must be destroyed before they touch it. There are also enemy alien ships that go after the player's ship and
try to distract the player from going after the mines. The player can fire in all 8 directions and can not go through small planetary
objects and certain parts of space. There are certain purple items that change the color of the player's ship and make it start to
flash. The player has an energy meter that runs down automatically, but runs down faster if the player bumps into a planetary
object or an invisible portion of space that can't be crossed. Each stage seems to have 16 mines in total that have to be
destroyed. The game is over if any mine touches Earth and makes it explode.

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Emulation Status

Emulator: MAME

Playable: Yes

Sound: Yes

Note: I'm not sure if the timer is working 100% in the Max-a-Flex System, since it never seems to reach 0.

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Screenshots

Screenshots from the MAME emulator

astrochs-01.png (2656 bytes) astrochs-02.png (2798 bytes)

astrochs-03.png (2027 bytes) astrochs-04.png (2110 bytes)

astrochs-05.png (1954 bytes) astrochs-06.png (2726 bytes)

astrochs-07.png (2183 bytes) astrochs-08.png (3747 bytes)


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